WIND
3Dark Shade
Archetype:
Fan-Made Cards
ATK:
1000
DEF:
1000
View:
2387
''A crystal monster that unleashes a brilliant light to blind enemies.''
Dark Shade — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 52.5 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Dark Shade is a 3-Level WIND Fiend Normal Monster with no effect text in the evidence, so its value is only as a generic Level 3 body that can be used as material. It is run as a single copy in 23 of 23 sampled decks across 6 archetypes, which confirms it is accessible and portable, but that is frequency, not power. No combo, searcher, or guide evidence exists to show it converts into a board, so combo conversion and resource economy stay low. The high ATK/DEF of 1000 earns no points; the score rests on material utility and clean deckbuilding.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Single-copy main-deck body in 23 of 23 sampled decks, but no searcher or starter route is recorded in combos_evidence (observed for deck presence; inferred for in-hand reliability). |
| Combo & Conversion | 20 | No combos_evidence rows (0 appearances) and no effect text, so it converts to nothing beyond its own body (inferred from text). |
| Resource Economy | 30 | No draw, search, or recursion effect; it is spent as material with no return (inferred from text). |
| Effect & Interaction | 0 | No effect, so no negation, removal, or disruption (verified from card type Normal Monster and no effect text). |
| Material Utility | 60 | Clean Level 3 WIND Fiend body that remains a material even though it has no effect to negate (inferred from text and level; deck co-occurrence with Materiactor and Goblin Biker is observed). |
| Resilience & Flexibility | 40 | Cannot be negated because it has no effect, but dies to any targeting removal and has no redundancy beyond one copy (inferred from text and decks_evidence). |
| Deck-Building Efficiency | 80 | One copy per deck, no garnet or lock restrictions, and an easy slot to fill in every sampled deck (observed from copies_per_deck). |
Calculation
Weight profile: Material body / Normal primary role; no secondary weights blended. Intrinsic ≈ 55, Deck ≈ 52.5, Meta = provisional. Modifiers: Exceptional compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Level 3 WIND Fiend body with no restrictions
- Runs as a single copy across 6 archetypes and 2 gameplay types
- Converts into material even when its text is blanked (no text to negate)
Weaknesses
- No effect, so no interaction, draw, search, or refuel
- No combo evidence, so its real contribution to boards is unverified
- Dies to any targeting removal and has no redundancy
Counters / choke points
- Targeting removal or banish effects that take out the body before it is used as material
- Level-based material checks that do not accept a Level 3 Normal Monster
Best use
Level 3 material body in the main deck. Decks: Materiactor, Goblin Biker, Fiendsmith. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, Level 3, WIND, Fiend, ATK 1000 / DEF 1000, no effect text in evidence; Single copy in 23 of 23 sampled decks; Card text in evidence is flavor text only
- Observed: Present in 23 of 23 sampled decks across 6 archetypes and 2 gameplay types; Top partners include Materiactor and Goblin Biker cards at 100% co-occurrence
- Inferred: Functions as a vanilla material body (Level 3 Fiend); Hard to reach in hand; accessible only by draw or non-search routes; Negation-proof because it has no effect
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no effect text in the description field (flavor text only); card treated as vanilla by inference archetype field reads Fan-Made Cards while decks show Materiactor, Goblin Biker, Fiendsmith — unresolved classification no banlist token — assumed 3 copies (unlimited)






